Good Intentions

Paving the way to Hell one brick at a time since 1986

Posts Tagged ‘Games

Travian

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A friend turned me onto Travian, which is a real-time strategy game where you control a village and build it up in various ways. Your neighbors are located around you on a random map, and you are able to make alliances with them eventually, though at this point in the game I am not able to.

Around your village are wheat, woodcutting, clay, and iron mine resources, which you can upgrade for more harvesting of each per minute. And yes, those times are real-time minutes; if it says it’ll take 22 minutes to build a building, it will take 22 minutes. Needless to say, the pace of the game is slow, but still rather enjoyable. This kind of gameplay is a bit lacking in the current RTS4 games, so it’s nice to have this leisurely walk of a game.

The graphics are very simple, but interestingly enough, you can upload icon packs to change how it looks; I have yet to play around with this. There are also a number of random events–for example, a group of merchants just came to my city from the homeland. What they do, I haven’t any idea right now.

I’m having some fun playing around with this, so join up and take a look. I’m on Server 2.

EDIT: If you’d like to join, use my invite link here.

Written by Sarcascio

June 3, 2008 at 9:03 PM

Posted in Games

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The World Ends With You: Preliminary Thoughts

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The World Ends With You is a new game for the Nintendo DS from Square/Enix. If you’re tempted to roll your eyes and scoff at The RPG Company That Shall Not Be Named, please, I beg you, just five minutes of your time.

This game, simply put, is unlike anything I have ever seen before.

If I had to single one thing out–and trust me, there are a multitude more than just one–it would be the battle system. It’s an incredibly unique, functional-yet-stylish, and engaging battlesystem. Gone are the menus and action timers; this is combat in real-time, with your participation. You use the stylus on the bottom screen to control Neku, the angsty and irate protagonist, while you use the directional pad (or the A/B/X/Y buttons for lefties) to control your partner–for me, this is Shiki, a disturbingly attractive and spunky girl with a desire to create her own clothing line.

The partner’s attacks are controlled through a series of combos using the aforementioned inputs. You press a series of buttons for a given attack; eventually, these attacks become crucial to a bonus combo attack with Neku at a certain point in the game.

Neku’s attacks are controlled in a variety of ways with the stylus: tapping, dragging, quick stabs, long swipes. All of these attacks are performed through the use of psychs, which are a type of pin. The pin/psych system is also very intuitive and unique, and it does not distract from gameplay at all (materia and Draws, I’m looking at you…).

Oh and I forgot to mention the puck, and your threads, and food, and Tin Pin, and the Friends system, and Noise…

You’ll have to check it out for yourself. I haven’t been this intrigued and sucked into a game since perhaps Planescape: Torment, which is an entirely different kind of game. But really, check it out. You won’t regret it.

Written by Sarcascio

May 20, 2008 at 10:03 PM

Posted in Games

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